Introduction:
Two decades ago, no one would ever predict how huge of an impact technology has made in our society. Before television entertainment was invented, families would gather around a table and sit and talk to one another, enjoying each other's company. Nowadays, families are watching television during dinnertime. Although technology has not only made our lives easier, but it has created a negative impact on family values. In today's world, families rely too much on technology that they do not realize that family structure has changed as well as their lifestyles.
In the past few decades, a typical young child would spend time outdoors rather than playing video games. Today, a child would have an electronic device constantly. Children as little as two years old have been exposed to these devices. Today's generation of children are relying too much on technology. Their outdoor activities are spent on televisions, computers, or Iphones. Researchers are investigating ways to decrease entertainment technology usage that limits a child's creativity and development.
Two decades ago, no one would ever predict how huge of an impact technology has made in our society. Before television entertainment was invented, families would gather around a table and sit and talk to one another, enjoying each other's company. Nowadays, families are watching television during dinnertime. Although technology has not only made our lives easier, but it has created a negative impact on family values. In today's world, families rely too much on technology that they do not realize that family structure has changed as well as their lifestyles.
In the past few decades, a typical young child would spend time outdoors rather than playing video games. Today, a child would have an electronic device constantly. Children as little as two years old have been exposed to these devices. Today's generation of children are relying too much on technology. Their outdoor activities are spent on televisions, computers, or Iphones. Researchers are investigating ways to decrease entertainment technology usage that limits a child's creativity and development.
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